I'm using an actor as a projectile. So you can shoot this actor into the air. And because it's in the air and not traveling parallel to the floor, the z axis of it's lvec will return a value other than zero.
When you set the player's lvec to an lvec with a z axis, the z axis will be applied to the player. This will make the player stand on a different plane than the floor(which looks very awkward).
So actors always have a z axis in their lvec, and it can be set. But the z axis is NOT the head pitch. Also, it doesn't matter whether or not the player is standing on a floor(But when you walk onto another floor, the z axis is reset).
What do you think?
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Fiction must be more realistic than truth or no one will believe it.
When you set the player's lvec to an lvec with a z axis, the z axis will be applied to the player. This will make the player stand on a different plane than the floor(which looks very awkward).
So actors always have a z axis in their lvec, and it can be set. But the z axis is NOT the head pitch. Also, it doesn't matter whether or not the player is standing on a floor(But when you walk onto another floor, the z axis is reset).
What do you think?
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Fiction must be more realistic than truth or no one will believe it.