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ForumsCog Forum → Cog/Sector Integration
Cog/Sector Integration
2001-10-17, 5:56 PM #1
Hehe... Cool name, huh?

Anyways.....


I need to find out how to un-sync a sector.
I looked in jkspecs. It had SyncSector=?.
I went to Hideki's cog verbs. I found:
Quote:
<font face="Verdana, Arial" size="2">
Used to sync sector information(thrust etc) to all players for local cogs. Will override nosync cog flag. Use : SyncSector();
</font>

HUH?!
It's for un-syncing sectors but it makes a cog un-synced? I could use some help here!


Please.... [http://forums.massassi.net/html/smile.gif]
Hey, I'm here! But who cares?
2001-10-17, 7:14 PM #2
The SyncSector is used for syncronizing a certain sector over all clients/host (not unsync'ing it). When it says that it overrides the NOSYNC cog flag, that means that if a cog has the NOSYNC flag (no syncronization between clients/hosts), this command will still syncronize it.

p.s. Why do you want to un-sync a sector?
2001-10-19, 9:51 AM #3
I'm making a big level, and I want to have it so that there is only one player in a certain zone, it unsyncs it, reducing lag. If someone else enters the sector, the it becomes synced.
Hey, I'm here! But who cares?
2001-10-19, 9:27 PM #4
I'm not too sure, but wouldn't that not do anything? I mean, if there are no other players in the sector, why would it reduce the lag to unsync it? nothing is being synced anyways...I might be wrong...it also sounds likely to cause problems, but again, I dunno.
Save a tree, Kill a beaver!

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