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ForumsCog Forum → Cog Location
Cog Location
2001-10-20, 11:31 AM #1
In level 2 of Chaos Eternal, when you take the troop transport through the sewer, does anyone know where i can find the cog that activates the transport? Also can someone help me make a cog that allows you to walk on the roof of buildings?
2001-10-20, 12:05 PM #2
Make the surface flags of the building roof sufaces "5" (no quotes). No cog is needed for that.
Ummm... Errr. Eeeeee.
What to do for a signature? Oh well, back to the umms and errs again
2001-10-22, 5:45 AM #3
Hmm, depends on how many frames the transport has. If its just 2, a plain-ole elevator cog will do the trick, but if its more, try this:


symbols
message startup
message arrived
thing trans0
thing trans1
thing trans2
int numframes0
int numframes1
int numframes2
flex movespeed0
flex movespeed1
flex movespeed2
sector transs0 local
sector transs1 local
sector transs2 local
int i=0 local
end
code

startup: sleep(1.0);

for(i=0;i<3;i=i+1) {

transs0 = GetThingSector(Trans0);

MoveToFrame(trans0, numframes0, movespeed0); } return;

arrived:
for(i=0;i<3;i=i+1)
{
if((GetSenderRef() == trans0) && (GetCurFrame(Trans0) == numframes0))
JumpToFrame(trans0, 0, transs0);
MoveToFrame(trans0, numframes0, movespeed0);
}
return;
end

This cog will handle 3 transports.... Hope it helps...

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