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ForumsCog Forum → Cog doesn't work in Multiplayer
Cog doesn't work in Multiplayer
2001-10-24, 11:11 AM #1
My patch is based on several template cogs that control the movement of a projectile with a pulse of 0.01.

That won't work in multiplayer without some special flags or code. Could someone explain how to get that type of cog to work in MP?

Also, will the messages of a template cog, run on other players' computers? I'm wondering because when I fire a pilotable missile, the other players in the game look at it. -They can't control it, but some part of the template cog makes them look at it.

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Never argue with an idiot. They drag you down to their level and beat you with experience.
Author of the JK DataMaster, Parsec, Scribe, and the EditPlus Cog Files.
2001-10-25, 4:22 PM #2
Don't really get what you mean by "some special flags or code" but when in multiplayer, if something don't happen on one side and other side does, use the trigger message for that action so it definately gets synched.

Messages gets synched or do not get synched according to the flag of the cog, but some verbs just don't synch anyway, on which you need to use SendTrigger.

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