Massassi Forums Logo

This is the static archive of the Massassi Forums. The forums are closed indefinitely. Thanks for all the memories!

You can also download Super Old Archived Message Boards from when Massassi first started.

"View" counts are as of the day the forums were archived, and will no longer increase.

ForumsCog Forum → Cog Help
Cog Help
2001-10-30, 1:15 AM #1
Okay, I am back at JK-editing, but I have a problem. Just like before. But
listen, my question is small. How can I make a cog, that it runs a cutscene
(I've already made) when I enter a room, but if I have a key item (in this
case Death Star Plans). So it won't run if I don't have the specific key
item. That is the first cog problem of thousand.
Star Wars: TODOA | DXN - Deus Ex: Nihilum
2001-10-30, 11:24 AM #2
Simple. Use a conditional statement for the cutscene. Ill assume your item is a BIN number so, ..

If(Getinv(Player, [item's BIN value]) == 1)

//Run cutscene...


 

Simple enough...



------------------
Success is the inverse relationship between effort, gain, and loss.
And when the moment is right, I'm gonna fly a kite.

↑ Up to the top!