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ForumsCog Forum → Turret firing correctly only in 1st person mode
Turret firing correctly only in 1st person mode
2001-10-27, 4:11 PM #1
Ive tampered with the turret cog in Jedi Knight to shoot different projectiles out of ghost locations. It tracks movements and fires at me when im playing in 1st person mode, but when i switch to the from-behind-view and try the turret it just fires straight ahead in the dirrection the ghost is facing.
2001-10-29, 9:51 AM #2
I don't understand what you're trying to do there. And you'll have to post the cog for us to help you.

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Thank you for sending me a copy of your book - I'll waste no time reading it.
Author of the JK DataMaster, Parsec, Scribe, and the EditPlus Cog Files.
2001-10-29, 2:53 PM #3
i think he means the auto aim doesnt work in 3rd person view.
2001-10-30, 4:35 PM #4
Ya what Rendar said.

This portion of the cog creates the turret blast...

FireProjectile(fdest1, proj_tpl, fireSound, -1, '0 0 0', '0 0 0', 1.0, 0x60, autoAimXFOV, autoAimZFOV);

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