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ForumsCog Forum → Madman Cog
Madman Cog
2001-11-09, 1:01 PM #1
im making a dungeon level and im wondering if there is any way to make the regualr citizen people lash out at you like the wampas in Mots (its a JK level) aslo is there any way to make screams and other scary sounds sound like they are coming form around you...thankz in advance
2001-11-09, 5:36 PM #2
Im afraid I dont have MoTS, so Ive never seen the 'wampas'. But in order to do what your talking about, youl need new keys, AIs, PUPs, and problably a few other things Im forgetting.

You could just give the peds a puncher AI (like a reeyes), and make it's primary weapon one of the 'punch' variety, but it would look very strange; them punching you to death without moving...


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Success is the inverse relationship between effort, gain, and loss.
And when the moment is right, I'm gonna fly a kite.
2001-11-09, 5:42 PM #3
yeah id just want them reaching out and yelling at you or something...and not really sure how to do that...thanks anyway...btw im new to this so i dont know what Pups or whatver is thanks anyway
2001-11-09, 6:24 PM #4
The yelling can be done, quite easily. But the attacking part...

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Success is the inverse relationship between effort, gain, and loss.
And when the moment is right, I'm gonna fly a kite.
2001-11-09, 6:34 PM #5
well if you know anybody who has the spare time to work with me on it email me or post of whatever thanks
2001-11-09, 6:51 PM #6
If the sounds you want to use are already encoded as wavs, its a cinch.

Put em' in your project dir, crack one of the narshadda peds *.snd files in notepad, and change all the sounds listed to those in your project dir.

Open one of the Narshadda peds AI files in notepad, adding the 'Talk' variable, with args like this:

Talk 1000.0, 0.55

You could also add the 'Primaryfire' verb, to make the ped follow the player.

Compile all those files into a new ped, and add it to your level.



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Success is the inverse relationship between effort, gain, and loss.
And when the moment is right, I'm gonna fly a kite.
2001-11-09, 6:56 PM #7
aaaaah step by step my friend...there was stuff in there i didnt understand
2001-11-09, 7:11 PM #8
SND files are not actual sound files, but rather text files that hold the index of sounds used by a actor. By modifying one of these files, one can get an actor to say anything, as long as you have it in .wav format.

As for the AI files, the JK specs has a nice explination, as well as a complete verb listing.



------------------
Success is the inverse relationship between effort, gain, and loss.
And when the moment is right, I'm gonna fly a kite.
2001-11-09, 7:18 PM #9
where do i find these?
2001-11-09, 7:24 PM #10
Crack the 'Res2.gob' file in any GOB extraction program, and pull out one of the narshped AI & SND files. Modify them to your needs.

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Success is the inverse relationship between effort, gain, and loss.
And when the moment is right, I'm gonna fly a kite.

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