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ForumsCog Forum → Player to jump and crawl on Walls
Player to jump and crawl on Walls
2001-11-12, 12:38 PM #1
How would you make it where when you jump at a wall you stick to it like spiderman? I don't want it like the pogo.cog, or the WoW mod. That's just stupid. I want to make a Spider-Man mod, and I need help with stuff.
2001-11-12, 4:01 PM #2
It would take a ton of work, don't expect someone to just do it for you.
2001-11-12, 4:59 PM #3
The JK engine is too limited to make a 'Spiderman' mod. WOW is problably as close as youll get...

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Success is the inverse relationship between effort, gain, and loss.
And when the moment is right, I'm gonna fly a kite.
2001-11-13, 1:20 AM #4
You could use the WoW method and make new keys so the legs don't sink into the wall, and it looks like he's crawling. But as I said, it's a lot of work, you won't find someone to just doit all for you,
2001-11-13, 1:40 AM #5
I don't expect anyone to do the work, I'm gonna do the work, but I need to know where to start, plus I'm gonna make the key's, and I have the weapons pretty much down.
2001-11-13, 10:33 AM #6
did some-thing like that for my aliens tc..
even after a lotta work was still fairly buggy , but worked pretty well..
Also, I can kill you with my brain.
2001-11-13, 11:47 AM #7
Quote:
<font face="Verdana, Arial" size="2">Originally posted by Dormouse:
did some-thing like that for my aliens tc..
even after a lotta work was still fairly buggy , but worked pretty well..
</font>


Could you show us how its done?
.
2001-11-14, 1:48 PM #8
Yeah can you give me some idead of what to do? Also I have no idead what kind of powers I'll replace the force powers with.
2001-11-15, 10:42 AM #9
Well, you know how if you drop a mine, onto a wall or onto a slanted surface, it takes on that slant? You could firing a projectile with those same flags, then get it's look vector, and set the player's look vector to that.
Bassoon, n. A brazen instrument into which a fool blows out his brains.
2001-11-16, 6:31 AM #10
"still fairly buggy , but worked pretty well"

heh...yknow...



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