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ForumsCog Forum → More than 5 modes?
More than 5 modes?
2001-11-26, 1:11 PM #1
Ya know in the puppet file, the ky.pup, there are 5 "modes" well I have tried to add more and they don't work correctly. I am just ignorant or is it impossible? I have a pretty good feeling I'm just ignorant but I'm not sure. The reason this goes in the COG forum is because I'm using the weapons cog and the verb I'm using is SetArmedMode. So, any ideas?

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Ohh Crap! - Darien Fawkes (The Invisible Man)
Ohh Crap! - Darien Fawkes (The Invisible Man)
2001-11-26, 1:21 PM #2
That's all, 5 modes is the most ya get.

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-Hell Raiser
Cogging Guru
It's funtastical merriment time!
-Hell Raiser
2001-11-26, 2:05 PM #3
I just found that "SetArmedMode" is neither shown in jkspec nor in my cog verb list... (or did I miss it somewhere?) I'll probably add it in mine later.

I think that there are 5 modes according to the value of GetMajorMode.

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http://millennium.massassi.net/ - Millennium
2001-11-26, 2:43 PM #4
Yea, you missed it. Just paste the chart for GetMajorMode and you've got it. [http://forums.massassi.net/html/smile.gif]

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-Hell Raiser
Cogging Guru
It's funtastical merriment time!
-Hell Raiser
2001-11-27, 5:27 AM #5
You can more modes my creating and entirely new .pup file and then changing that along with the approprate mode. But it doesn't sync properly over the network. You could probably use sendtrigger() to fix this though.

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