Ok... Obviously, i need some cogs. here's one... im going to give people the next one as soon as i get the frst one.... btw, if you would prefer to E-mail it, my Email is:
cyberknight_00@hotmail.com
ANyways, the first cog is simple:
when you kill an enemy(thing) a door opens, automatically, on its own, and STAYS open.
Thanks!
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Visit my site!
www.snerdcomic.homestead.com
My levels never have bugs! The just develop random features...
-I am the Pencil Bandito!! Give me all of your Writing utensils!-
Fools!! I'll Destroy them all!!!!
cyberknight_00@hotmail.com
ANyways, the first cog is simple:
when you kill an enemy(thing) a door opens, automatically, on its own, and STAYS open.
Thanks!
------------------
Visit my site!
www.snerdcomic.homestead.com
My levels never have bugs! The just develop random features...
-I am the Pencil Bandito!! Give me all of your Writing utensils!-
Fools!! I'll Destroy them all!!!!
The Situation:
The Sv_SetBrushModel: Null error has occurred in my map. This means that somewhere in my level, there is a paper-thin prush that needs to be deleted. There are 2888 brushes in my level. That's chances of 1/2888 of finding the correct brush. The statistics say I have a .035% chance of finding it.
Did I find it?
You bet I did.
The Sv_SetBrushModel: Null error has occurred in my map. This means that somewhere in my level, there is a paper-thin prush that needs to be deleted. There are 2888 brushes in my level. That's chances of 1/2888 of finding the correct brush. The statistics say I have a .035% chance of finding it.
Did I find it?
You bet I did.