It works in the master.tpl when I load a Level with a Jed, But I'm still having trouble with the static.
Here it is again
#********** World file D:\jedi\Products\JK\Release\Jkl\static.jkl ***** Created 10/30/1996 6:32pm **********
#### Copyright information #####
SECTION: COPYRIGHT
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@.copyright.(c).1997.lucasarts.@
@@@@@@..entertainment.co..@@@@@@
################################
###### Header information ######
SECTION: HEADER
# version and global constant settings
Version 1
World Gravity 4.00
Ceiling Sky Z 3.000000
Horizon Distance 100.000000
Horizon Pixels per Rev 768.000000
Horizon Sky Offset 0.000000 0.000000
Ceiling Sky Offset 0.000000 0.000000
MipMap Distances 1.000000 2.000000 3.000000 4.000000
LOD Distances 0.300000 0.600000 0.900000 1.200000
Perspective distance 2.00
Gouraud distance 2.00
################################
###### Sound information ######
SECTION: SOUNDS
World sounds 60
end
################################
##### Material information #####
SECTION: MATERIALS
World materials 160
end
################################
Section: Soundclass
World soundclasses 1
0: ky.snd
end
###### Models information ######
Section: MODELS
World models 32
0: bryv.3do
1: bryg.3do
2: sabv.3do
3: sabg.3do
4: rldv.3do
5; rldg.3do
6: conv.3do
7: cong.3do
8: strv.3do
9: strg.3do
10: rptv.3do
11: rptg.3do
12: detv.3do
13: detg.3do
14: seqv.3do
15: seqg.3do
16: fistv.3do
17: fistg.3do
18: bowv.3do
19: bowg.3do
20: ky.3do
21: bry0.3do
22: con0.3do
23: dflt.3do
24: rep0.3do
25: det0.3do
26: seqp.3do
27: rld0.3do
end
################################
###### Sprite information ######
Section: SPRITES
World sprites 20
0: bryx.spr
1: detx.spr
2: bowx2.spr
3: bowx.spr
4: rptx.spr
5: seqx2.spr
6: debrisx.spr
7: rldx.spr
8: conx.spr
end
################################
##### Keyframe information #####
Section: KEYFRAMES
World keyframes 128
end
################################
###### Animation Classes #######
Section: ANIMCLASS
World puppets 16
0: ky.pup
end
################################
########## COG scripts #########
Section: cogscripts
World scripts 50
end
################################
######### COG placement ########
Section: cogs
World cogs 50
#Num Script Symbol values
end
################################
#########Templates###############
Section: templates
World templates 1
# DESC: Player
# BBOX: -0.03730128 -0.01387423 -0.1184614 0.03811364 0.03983956 0.06454442
walkplayer _actor type=player thingflags=0x20000401 light=0.200000 model3d=ky.3do size=0.065000 movesize=0.065000 puppet=ky.pup soundclass=ky.snd cog=kyle.cog surfdrag=0.500000 airdrag=0.500000 staticdrag=0.300000 health=100.00 maxhealth=100.00 maxthrust=2.00 typeflags=0x1 error=0.50 fov=0.71 chance=1.00 mass=0.5
end
#################################
I just don't know what I'm doing wrong in the templates, like I said It stands in an idle postion, it's like his ability to move has expired, here is a link to a picture
http://www.geocities.com/ikemanproductions/index.html