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ForumsCog Forum → elevator cogs...
elevator cogs...
2001-11-27, 2:27 PM #1
ok, I need an automatic elevator cog. when a player steps on the elev. it goes up. when it gets to top it waits 5 seconds, then goes back down. Thanks! [http://forums.massassi.net/html/smile.gif]

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Today is a good day to die...
I find your lack of pants disturbing...
2001-11-27, 2:42 PM #2
This is an updated version of my 'Ultimate door cog'. It was meant for doors, but I have found it can handle simple evelators with ease.

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Success is the inverse relationship between effort, gain, and loss.
And when the moment is right, I'm gonna fly a kite.
2001-11-27, 3:14 PM #3
ok, sorry. the cog don't work. nothing happens!

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Today is a good day to die...
I find your lack of pants disturbing...
2001-11-27, 4:36 PM #4
Its not the cog, you dont have the variables right. Once you understand the functions - its a breeze.

To set up an elevator, you only need the following variables:


Set 'Door0' as your elevator.

Set 'Allow_door' to 0.

Set 'Touch_thing' as your elevator.

Tweak the 'Movespeed' and 'Lastframe' to your liking, but it sould work with default settings.

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Success is the inverse relationship between effort, gain, and loss.
And when the moment is right, I'm gonna fly a kite.
2001-11-27, 7:42 PM #5
Hmm, Ive just reworked that cog. It had a few bugs in it. You might want to try the new version.

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Success is the inverse relationship between effort, gain, and loss.
And when the moment is right, I'm gonna fly a kite.
2001-11-28, 3:39 PM #6
Thanks! It works great! [http://forums.massassi.net/html/biggrin.gif] [http://forums.massassi.net/html/biggrin.gif] [http://forums.massassi.net/html/biggrin.gif] [http://forums.massassi.net/html/biggrin.gif] [http://forums.massassi.net/html/biggrin.gif] [http://forums.massassi.net/html/biggrin.gif] [http://forums.massassi.net/html/biggrin.gif]

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Today is a good day to die...
I find your lack of pants disturbing...

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