Hope you don't mind if I repost this. It only got 2 replies and I really want to get this to work.
I'm a somewhat experienced cogger. I specialize in weapons cogs (not the cheap ones that fade people and are very annoying). Anyway...I seek the help of any expert coggers that read this.
I am able to alter the velocity of projectiles on my concussion rifle and also they have guidance and seek their targets. Only one problem....the projectile will go directly toward the targets position. Therefore, if there is a wall or any other surface in the way it will collide and never reach the target. Plus my gun uses LOS to acquire a lock on the target.
The last major improvement to this gun is I want the projectile to detect when it is approaching a surface so it can maneuver its way through hallways and make it safely to it's target without hitting surfaces (even at high-velocity if possible).
I was thinking of setphysicsflags("thing", 0x10); which aligns to surface and also a vectordist code which would tell the projectile to course correct when it reached a certain distance from a surface.
Please if you know how I could do this, reply (might want to e-mail me back since I'm not consistant in checking message boards). The actual code would be helpful too since I'm not completely familiar with the cog language. If you need the entire cog, e-mail me and I may be able to arrange it. The only concern I would have is if you distribute it (I want to keep genuine cogs out of the hands of newbie downloaders).
My friend referred me to the all-powerful Massassi...so I hope you guys can help me.
Thanx Å LoT,
LeVeL_IV_ViRuS
blackbird0385@yahoo.com
I'm a somewhat experienced cogger. I specialize in weapons cogs (not the cheap ones that fade people and are very annoying). Anyway...I seek the help of any expert coggers that read this.
I am able to alter the velocity of projectiles on my concussion rifle and also they have guidance and seek their targets. Only one problem....the projectile will go directly toward the targets position. Therefore, if there is a wall or any other surface in the way it will collide and never reach the target. Plus my gun uses LOS to acquire a lock on the target.
The last major improvement to this gun is I want the projectile to detect when it is approaching a surface so it can maneuver its way through hallways and make it safely to it's target without hitting surfaces (even at high-velocity if possible).
I was thinking of setphysicsflags("thing", 0x10); which aligns to surface and also a vectordist code which would tell the projectile to course correct when it reached a certain distance from a surface.
Please if you know how I could do this, reply (might want to e-mail me back since I'm not consistant in checking message boards). The actual code would be helpful too since I'm not completely familiar with the cog language. If you need the entire cog, e-mail me and I may be able to arrange it. The only concern I would have is if you distribute it (I want to keep genuine cogs out of the hands of newbie downloaders).
My friend referred me to the all-powerful Massassi...so I hope you guys can help me.
Thanx Å LoT,
LeVeL_IV_ViRuS
blackbird0385@yahoo.com