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ForumsCog Forum → Does Anybody Know?
Does Anybody Know?
2001-12-06, 5:04 AM #1
I'm makin a co-op mots level with the synced ai cog from massassi. I've been able to make good storm troopers, rancors, and rebel soldiers, but I want to know how to make my own ai like in Chaos Eternal. Can anybody help?

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The Masta Of Deth, Deth Masta...
(Hostile Takeover)
http://www.massassi.net/levels/files/1708.shtml
(RWP)
http://www.massassi.net/levels/files/1780.shtml
Check Um Out...
2001-12-06, 5:30 AM #2
The JKspecs has a nice explination of AI files. You can use it to modify existing ones, or create your own.

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Success is the inverse relationship between effort, gain, and loss.
And when the moment is right, I'm gonna fly a kite.
2001-12-06, 6:02 AM #3
Basically, that doesn't help me at all. I already kindof understand how the ai works. I just need something to tell me to implement it in my level.

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The Masta Of Deth, Deth Masta...
(Hostile Takeover)
http://www.massassi.net/levels/files/1708.shtml
(RWP)
http://www.massassi.net/levels/files/1780.shtml
Check Um Out...
2001-12-06, 7:31 AM #4
Ahh. Crack 'Mater.tpl' open in wordpad, find the entree for the enemy you want to have the new AI, and set its 'AIclass' to the new AI.

Of course, you could use JED's 'Quick & dirty template creator', but Ive found that causes some problems when editing pre-existing templates.

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Success is the inverse relationship between effort, gain, and loss.
And when the moment is right, I'm gonna fly a kite.
2001-12-06, 3:04 PM #5
Thanx! Finally got it.

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The Masta Of Deth, Deth Masta...
(Hostile Takeover)
http://www.massassi.net/levels/files/1708.shtml
(RWP)
http://www.massassi.net/levels/files/1780.shtml
Check Um Out...

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