I'm trying to make a projectile cog so that when you press space on it, it gets attached to the player. This is what I tried:
but nothing happens when I press it. Its based on a walkstruct, so would that be the problem?
Code:
symbols
message activated
int holding=0
end
code
activated:
player = GetLocalPlayerThing();
if(holding==1);
{
DetachThing(GetSenderRef());
holding = 0;
}
else
{
AttachThingToThingEx(GetSenderRef(), player, 0x8);
holding = 1;
}
return;
endbut nothing happens when I press it. Its based on a walkstruct, so would that be the problem?