Yet another cog question, is there code/a cog that makes it so that AI is disabled until a player enters a certain sector?
Ta again.
Ta again.
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# Jedi Knight Cog Script # # Freeze.COG # # [Cave_Demon, 12/9/2001] # # # This Cog is Not supported by LucasArts Entertainment Co symbols int ai_i local sector enter message startup message entered message touched end # ======================================================================================== code startup: for (ai_i = 0; ai_i < GetThingCount(); ai_i = ai_i + 1) { AISetMode(ai_i, 0x2000); } return; entered: touched: for (ai_i = 0; ai_i < GetThingCount(); ai_i = ai_i + 1) { AIClearMode(ai_i, 0x2000); AISetMode(ai_i, 0x4); } return; # ........................................................................................ end