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ForumsCog Forum → Kick, how do I take away the damage it does, but still have it?
Kick, how do I take away the damage it does, but still have it?
2001-12-11, 8:06 AM #1
One of my co-workers is ABUSING kick in SBX 2.0, so I want to take the kick away as a damage inflictor, but still have it as a option. I want you to be able to kick someone, have them fly backwards, but take no damage.
BLEAH

AIM:SethTAlbright
2001-12-11, 2:57 PM #2
Easy easy.... All yas have to do is edit the static.jkl file. But I'm not sure SBX 2 uses a client_weapons cog so a new template wouldn't be possible. SO basically, ur stuck. You could change the template to +force_repel and change the FireProjectile to fire the repel JUST a little more forward than the current kick templates. So basically, in summary, make a new template with damage set to 0 and force set however high u want it (1 million would be nice ROFL)
2001-12-12, 2:59 AM #3
Thanks, that did it!
BLEAH

AIM:SethTAlbright
2001-12-12, 3:44 AM #4
Ouch. Wouldnt a force of 1M spatter the victem all over the far wall?

 

Eww.

------------------
Success is the inverse relationship between effort, gain, and loss.
And when the moment is right, I'm gonna fly a kite.

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