I'm trying to find out if my ghost camera isn't in a sector. It'll cause HOM if it is, so I want it to move closer to the player if it's not in a sector. Problem is, GetThingSector(thing) returns the last sector that the thing was in if it's not in a sector. Any ideas?
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-Hell Raiser
Cogging type person that does, umm, stuff.
"Free, your, mind."
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-Hell Raiser
Cogging type person that does, umm, stuff.
"Free, your, mind."
-Hell Raiser