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ForumsCog Forum → Black Hole
Black Hole
2001-12-14, 2:57 PM #1
Hey,

Ok what I need is basically something that you can target someone with and once you target him a "thing" is created then that "thing" will act as a black hole and suck the target to it. I can handle most of it its just how would I get it to were the "thing" sucks the target in??

Lata,
C_T

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So young so angry damn that rap music
So young so angry damn that rap music
2001-12-14, 2:59 PM #2
the only thing i can think of is sector thrust..but....that'd be kinda hard because you'd have to havev the whole sector 'pulling' toward the black hole

Does this help? (i don't think so :P)

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<Rob> Sometimes I think the support dudes go and play netgames when they are helping you.
A dream is beautiful because it remains a dream.
2001-12-14, 3:30 PM #3
You can use dynamic force, but what would happen once the actor hit the thing? Would t be transported somewhere? If so, then the level would have to be created specifically for that mod.

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Success is the inverse relationship between effort, gain, and loss.
And when the moment is right, I'm gonna fly a kite.
2001-12-14, 4:00 PM #4
hey,

Gettleburg: no this is gonna be a force power so sector thrust would have to be in the lvl

GBK: the only thing that would happen would be that the actor is tugged there for about 5 seconds enabling the other player to beat him to a certain powerup or kill him easier. Dynamic force is like what they do in Force pull right?? something like
Code:
dir = VectorScale(VectorNorm(VectorSub(GetThingPos(player), GetThingPos(throwThing))), 30);
            ApplyForce(throwThing, dir);
but how would I make it pull the actor rather than the weapon???


lata,
C_T


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So young so angry damn that rap music
So young so angry damn that rap music
2001-12-14, 4:52 PM #5
Im only a beginer, but if it says pullthinggun or somthing, change it to pullthingplayer, if thats what it says....
The Brick has spoken!
2001-12-14, 4:57 PM #6
Hey,

Super_Brick: No thats not it but thx for tryin

OK I've tried
Code:
FireProjectile(player,hole,-1,-1,-1,-1,-1,-1,-1,-1);

then having it put into the direction part instead of the player bein located the hole is and it is sent there but it never gets the hole out there.
BTW: the FireProjectile is in the deselected part

lata,
C_T
So young so angry damn that rap music
2001-12-14, 4:59 PM #7
Quote:
<font face="Verdana, Arial" size="2">Originally posted by Super_Brick:
Im only a beginer,</font>


Oh well, at least im trying to learn.



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Oh yeah? Well, you need to be doing somthing about those dandruff flakes it looking like Christmas in July!-Peppito DR. Doolitle 2
The Brick has spoken!

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