Here's my problem: I'm trying to have a skybox level with 3dos for architecture. I've flagged the sector as a 'pit' and this causes players to fall through the 3dos prematurely if the distance is too great. I was wondering if it's possible using a server and client side cog to get the 3dos to act as normal, stationary architecture. If you have a solution, email me at takimoto@massassi.net Thanks.
Are we all figments of God's imagination?