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ForumsCog Forum → 3dos as Architecture - Need Cogger
3dos as Architecture - Need Cogger
2001-12-15, 10:24 PM #1
Here's my problem: I'm trying to have a skybox level with 3dos for architecture. I've flagged the sector as a 'pit' and this causes players to fall through the 3dos prematurely if the distance is too great. I was wondering if it's possible using a server and client side cog to get the 3dos to act as normal, stationary architecture. If you have a solution, email me at takimoto@massassi.net Thanks.
Are we all figments of God's imagination?
2001-12-16, 8:10 AM #2
well you could mess with the parents of the 3dos, i think some of them will avoid this problem.
Ich bin der beste jedi Ritter Spieler.
Sie können meinen muffins nie essen.
Ich, obwohl Sie klug waren, aber ich war falsch.
Als ich gegangen bin, einzuschulen, bin ich von Ihnen gelaufen. Einen guten Tag ist ein dummer Tag.
Ich habe ein Baby das ich erbärmlich gegessen bin zu sagen, aber ich bin über ihre Haustiere mit einem Rasen mower gelaufen.
2001-12-16, 11:26 AM #3
I don't quite get what your saying. You mean you've got your 3dos inside a big skybox flagged as a pit? Just cleave the sectors so you have one or more as a pit and the rest as normal. However, if they happen to go through your 3dos, you will need to match the 3do with the cleave, just like MaDaVentor did in his Island Ruins level.
Bassoon, n. A brazen instrument into which a fool blows out his brains.

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