Hey i need a cog that goes like this. IF a player is in a SPECIFIABLE sector for longer than a SPECIFIABLE ammount of time, then they are teleported into a ghost position.
This is the static archive of the Massassi Forums. The forums are
closed indefinitely. Thanks for all the memories!
You can also download
Super Old Archived Message Boards
from when Massassi first started.
"View" counts are as of the day the forums were archived, and will no longer increase.

![http://forums.massassi.net/html/tongue.gif [http://forums.massassi.net/html/tongue.gif]](http://forums.massassi.net/html/tongue.gif)
#12/2001 GBK
Symbols
Message Startup
Message Entered
Message Exited
Message Timer
Sector Target
Thing Ghost
Flex Amount
Template Par_effect
Thing Player Local
End
Code
Startup:
Player = JKgetlocalplayer();
Stop;
Entered: If(Getthingsector(Player) == Target) {
Settimerex(Amount, 101, 0, 0); } Stop;
Exited: If(Getthingsector(Player) != Target) {
Killtimerex(101); } Stop;
Timer: If(Getthingsector(Player) == Target) {
Teleportthing(Player, Ghost);
Creatething(Par_effect, Player); } Stop;
End