Hey i need a cog that goes like this. IF a player is in a SPECIFIABLE sector for longer than a SPECIFIABLE ammount of time, then they are teleported into a ghost position.
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#12/2001 GBK Symbols Message Startup Message Entered Message Exited Message Timer Sector Target Thing Ghost Flex Amount Template Par_effect Thing Player Local End Code Startup: Player = JKgetlocalplayer(); Stop; Entered: If(Getthingsector(Player) == Target) { Settimerex(Amount, 101, 0, 0); } Stop; Exited: If(Getthingsector(Player) != Target) { Killtimerex(101); } Stop; Timer: If(Getthingsector(Player) == Target) { Teleportthing(Player, Ghost); Creatething(Par_effect, Player); } Stop; End