If I remember correctly, that cog is an actor cog. SO, in JED, load the 'Quick and dirty template creator', and load the template for the iCommando. (Make sure that cog is in your proj dir) Click on the 'Cog' button, and find the regional damage cog in the 'Project dir' listing. Save the template as somehting else, like 'my_icommando' or the like. Then, add the new template into the level. Bingo, regional damage enemies.
OR, do it the easy way. Create a new directory under your JK resource folder. Call it 'Cog'. Place the regional damage cog in there. Rename it to 'actor_ic.cog'. It will then apply regional damage to all instances of the 'Imperial commando' in ANY level.
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Success is the inverse relationship between effort, gain, and loss.
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