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ForumsCog Forum → sorry
sorry
2001-12-26, 10:34 PM #1
sorry but what are they?

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2001-12-27, 8:35 AM #2
It might have been better that you specify what you're wondering about. I'm guessing you're wondering about client/server cogs. Client/server cogs reduce lag. The cog is split up into two parts: client, and server. The server cogs run only on the server, and the client cogs run only on the client. They communitcate using triggers. Hideki has a tutorial on them here at massassi.
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2001-12-28, 4:49 AM #3
there's also a good tutorial by Pele over at the Code Alliance.

Think of it this way: instead of sending a ton of information while trying to keep doors or elevators in sync, all you do is send a tiny little trigger when the thing starts/stops moving, and where it's headed. then the movement is done locally on each computer.
2001-12-28, 6:05 AM #4
But there are disadvantages to that. If that trigger is discarded, then the door/elevator will not move.

 

One could always improve upon that. Set up a reply, when a trigger is recieved. If no reply is recieved within a certain amout of time, then another is sent.

 

Bah. More of my useless ranting...

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2001-12-28, 6:44 PM #5
Coming to the base of TCP/IP concept here [http://forums.massassi.net/html/wink.gif]

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