I need a simple cog that when you walk into a specified sector it teleports you to a ghost position
Cha cha cha CHIA!!
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#12/2001 GBK Symbols Message Entered Sector Target Thing Ghost Thing Player Local End Code Entered: Player = JKgetlocalplayer(); If(Getsenderref() != Target || Getsourceref() != Player) Stop; Teleportthing(Player, Ghost); Stop; End
# # Teleports the player to a ghost position upon entry into a sector # # Nightmare (6/16/98) #============================================================================ flags=0x240 symbols message entered message startup sector telechamber thing gotospot int player local int dummy local sound telesound=ForceThrow01.WAV template sparks=+telesparks end #============================================================================ code entered: player=GetLocalPlayerThing(); StopThing(player); dummy = CreateThing(sparks, player); dummy = PlaySoundLocal(telesound, 1.0, 0, 0); TeleportThing(player, gotospot); dummy = CreateThing(sparks, player); return; end