Those JED vector inputs are in the following format:
(0/0/0:0/0/0)
Where the first 3 zeros "0/0/0", are the X, Y, and Z axis. The last 3, are the Pitch, Roll, and Yaw.
To make the surface go in a specific direction, simply input the vector equivilant.
(1/0/0:0/0/0) will make it go forward, while (-1/0/0:0/0/0) will make is go backward.
Use (0/1/0:0/0/0) to make it go to the right, and (0/-1/0:0/0/0) to make it go to the left.
I think you get the idea...
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