Yah, so I know I suck at cogs, but I still tried to make one myself where you kill 2 things and the level ends. My only problem is when one only one thing dies, the level ends....I know I'm missing something in my cog, but what?!?
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#01/2002 GBK Symbols Message Killed Thing Victem0 Thing Victem1 End Code Killed: If(Getthinghealth(Victem0) != 0 || Getthinghealth(Victem1) != 0) Stop; JKendlevel(1); Stop; End