Ok, i've tried to make a cog that will teleport projectiles when one enters a sector. At the moment it will teleport the player, but not the projectile. Here is the cog, is there anything else i need to add to make it teleport projectles?
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Generating Electro Vibes™ for the masses on Massassi
Go To: The Collective or L3CY's Topsites
Boba Jules: You ever read the bible TK-421?
TK-421: No?
Boba Jules: Oh, ok...
*BLAM BLAM BLAM BLAM*
<EL3CTRO> EXCAUSE ME MISTAR CAERV BUT I LIEK MY PHORUMPHS!
Code:
flags=0x240 symbols message entered sector telechamber thing gotospot int proj local int dummy local end #============================================================================ code entered: proj=FirstThingInSector(telechamber); TeleportThing(proj, gotospot); return; end
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Generating Electro Vibes™ for the masses on Massassi
Go To: The Collective or L3CY's Topsites
Boba Jules: You ever read the bible TK-421?
TK-421: No?
Boba Jules: Oh, ok...
*BLAM BLAM BLAM BLAM*
<EL3CTRO> EXCAUSE ME MISTAR CAERV BUT I LIEK MY PHORUMPHS!
Generating Electro Vibes™ for the masses on Massassi
Go To: BiTsToRm Forums or L3CY's Topsites
Boba Jules: You ever read the bible TK-421?
TK-421: No?
Boba Jules: Oh, ok...
*BLAM BLAM BLAM BLAM*
<EL3CTRO> EXCAUSE ME MISTAR CAERV BUT I LIEK MY PHORUMPHS!
Go To: BiTsToRm Forums or L3CY's Topsites
Boba Jules: You ever read the bible TK-421?
TK-421: No?
Boba Jules: Oh, ok...
*BLAM BLAM BLAM BLAM*
<EL3CTRO> EXCAUSE ME MISTAR CAERV BUT I LIEK MY PHORUMPHS!