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ForumsCog Forum → I need a cog...
I need a cog...
2002-01-01, 1:04 PM #1
A cog that gives you the concussion rifle, infinite ammo, the gun first super fast, and the bullets go really really slow. If you can make this cog, please respond. Thank you.
2002-01-03, 6:11 AM #2
That is something that you can't do all of in a cog. You can do that by editing the Kyle.cog to give you the concussion rifle in single and multiplayer. Then you would have to edit the concussion rifle cog, weap_concrifle.cog, so that it uses no ammo when fired, and edit the firing speed. Lastly, you would have to edit the +concbullet template in the static.jkl, so that it goes slow.
"The world is neither black nor white but differing shades of gray."
-By me.
2002-01-03, 7:47 AM #3
You could parsearg the bullet, to avoid the static.jkl.

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Success is the inverse relationship between effort, gain, and loss.
And when the moment is right, I'm gonna fly a kite.
2002-01-04, 3:56 PM #4
This a cog for the zone?

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To die you must first live, and to win you must first lose....
Do not judge a person by what they do...but rather, what they have done.
2002-01-05, 12:07 PM #5
How would you parsearg it GBK?
"The world is neither black nor white but differing shades of gray."
-By me.
2002-01-05, 2:45 PM #6
Code:
Bullet = Fireprojectile(Lots, of, crap);
Parsearg(Bullet, "vel=(0.0/0.1/0.0)");


Bingo, problem solved.

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Success is the inverse relationship between effort, gain, and loss.
And when the moment is right, I'm gonna fly a kite.
2002-01-05, 4:53 PM #7
It was MotS but I assume it's same for JK, but if you check that "Lots, of, crap" part, there is a parenthesis that changes the velocity of a projectile by X times. Found in the strifle_scope.cog.

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http://millennium.massassi.net/ - Millennium

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