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ForumsCog Forum → Shields won't go over 200.......
Shields won't go over 200.......
2002-01-11, 11:18 AM #1
I've set the max in items.dat to 500, but the shields refuse to display over 200. I PrintInt(GetInv(player, 60)); and that gives me more than 200, but the green numbers in the lowerleft coner refuse to go over 200! [http://forums.massassi.net/html/frown.gif] How can I get around this? [http://forums.massassi.net/html/confused.gif]

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-Hell Raiser
Cogging type person that does, umm, stuff?
"Free, your, mind."
DBZ: TDIR has a new home!
-Hell Raiser
2002-01-11, 12:32 PM #2
you can't, in JK. I believe in MotS it is possible, though.
2002-01-11, 1:07 PM #3
/me beats the binary poop out of JK.exe

I did...... something...... a long time ago and got it to display over 200, but that wasn't with SetInv or ChangeInv....

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-Hell Raiser
Cogging type person that does, umm, stuff?
"Free, your, mind."
DBZ: TDIR has a new home!
-Hell Raiser
2002-01-12, 12:29 PM #4
Back in the day with Manowars II they had the same problem, of course most of the Manowars team is looooooong gone.

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-There are easier things in life than finding a good woman, like nailing Jello to a tree, for instance

-Tazz
-There are easier things in life than finding a good woman, like nailing Jello to a tree, for instance

Tazz
2002-01-12, 2:44 PM #5
Well it's the display of the BM's... but I dunno can that be fixed cause I don't know how to make HUD's.

I suggest try printint(getinv(player, 60)) when the takes damage and after a certain amount of time if(getinv(player, 60) > 200 (if player has more than 200 shield), but try not to overwhelm the HUD with such messages.

Similarly, I also have a HUD display problem in my upcoming SP level series for the grenade launcher, which it displays the number of grenade launchers you have (1) instead of number of grenades you have, when the grenade launcher is used on weapon slot 8. To remedy the problem I made JK print number of grenades the player have when the weapon is selected or when it shoots.

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"...and may the Force be with you."
-Luke Skywalker

Dark Luke, known for dressed like Vader (But no helmets and computer stuffs on), ignites his green lightsaber, ready to fight against evil and defend the light side.

Zone name: Deedlit6
Jedi vs. Sith - Dark Luke's Jedi Knight web site: Informations, addons, etc.

[This message has been edited by Darth Maul (edited January 12, 2002).]
(Draws his undead great sword out, and with a variety of magical spells, gets ready to fight.

Music composer (presented as Undead Knight and maker of JK SP projects - download soundtrack of Dark Emperor 2 here!

Jedi vs. Sith - Dark Luke's Jedi Knight web site: Informations, addons, etc.
2002-01-12, 5:26 PM #6
Maul, what do you mean by "Well it's the display of the BM's... "???

I want to use the Shield numbers for something other than shields, and requires up to the second displaying. Oh well, I'll just stick with the ammo nums.

[This message has been edited by Hell Raiser (edited January 12, 2002).]
-Hell Raiser
2002-01-12, 7:29 PM #7
The way the JK engine handles the BM code limits it from displaying anything above 200. There's no way to get around it.
2002-01-14, 7:43 AM #8
Yes there is. I've played the DBZ JK v3 and that has numbers over 200. Go play, you might find out how they did it.
2002-01-14, 8:46 AM #9
Thanks Gambit. [http://forums.massassi.net/html/smile.gif]

(see, I'm not crazy, I did do it somehow [http://forums.massassi.net/html/tongue.gif])

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-Hell Raiser
Something Wiccan this way comes...
"Free, your, mind." - Morpheus, The Matrix
Cogging Guru for DBZ: TDIR
-Hell Raiser
2002-01-14, 9:45 AM #10
Hmmmmmm, you talkin about Shields? Health is over 200, but shields don't go over it. =\

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-Hell Raiser
Something Wiccan this way comes...
"Free, your, mind." - Morpheus, The Matrix
Cogging Guru for DBZ: TDIR
-Hell Raiser

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