Well it's the display of the BM's... but I dunno can that be fixed cause I don't know how to make HUD's.
I suggest try printint(getinv(player, 60)) when the takes damage and after a certain amount of time if(getinv(player, 60) > 200 (if player has more than 200 shield), but try not to overwhelm the HUD with such messages.
Similarly, I also have a HUD display problem in my upcoming SP level series for the grenade launcher, which it displays the number of grenade launchers you have (1) instead of number of grenades you have, when the grenade launcher is used on weapon slot 8. To remedy the problem I made JK print number of grenades the player have when the weapon is selected or when it shoots.
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"...and may the Force be with you."
-Luke Skywalker
Dark Luke, known for dressed like Vader (But no helmets and computer stuffs on), ignites his green lightsaber, ready to fight against evil and defend the light side.
Zone name: Deedlit6
Jedi vs. Sith - Dark Luke's Jedi Knight web site: Informations, addons, etc.
[This message has been edited by Darth Maul (edited January 12, 2002).]
(Draws his undead great sword out, and with a variety of magical spells, gets ready to fight.
Music composer (presented as
Undead Knight and maker of JK SP projects - download soundtrack of Dark Emperor 2
here!
Jedi vs. Sith - Dark Luke's Jedi Knight web site: Informations, addons, etc.