I want this cog to end the level when the player enters a sector IF all the objectives are complete...it does nothing right now..whas wrong?
Code:
flags=0x240
symbols
message entered
sound goalsnd=Accomplish1.wav
sector printsector
int status=0 local
thing player local
end
code
entered:
If(status==1) Return;
If (GetGoalFlags(player,0)== 2) && (GetGoalFlags(player,1)== 2) && (GetGoalFlags(player,2)== 2)
{
PlaySoundThing(goalsnd, player, 1.0, -1, -1, 0);
Sleep(1);
SetGoalFlags(player, 3, 2);
Print("Mission Objective Complete!");
Sleep(1);
jkEndLevel;
status=1;
}
Return;
endSave a tree, Kill a beaver!