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ForumsCog Forum → AHA! The thing limit is setable! =D
AHA! The thing limit is setable! =D
2002-01-15, 12:49 AM #1
It's defined in the level's JKL under the "Things" section right after the "Templates" section. I had a problem a while ago where I could only create 200 of my custom template (thing) in my level. For some reason (don't ask why, it's late and I can't remember) I decided to look at the jkl for my test level. Lo and behold, "World Things" thing # was set to 203! I changed it to 503 and I could have 500 of my custom thing created in my test level. [http://forums.massassi.net/html/biggrin.gif] Just took a quick look in the JK specs and here's what it says:

Quote:
<font face="Verdana, Arial" size="2">From the JKSpecs:
World things N
# N is number of items in the list + 200 (usualy) to allow for things created at run time. Maximum things allowed is 640.
</font>


Seeings how I have no knowledge of levels and my forte is cog, it really sucks that I didn't know this untill now. (and other coggers'll feel the same I'm sure) I copied the World Things section to static.jkl (without entries of course) and JK bombed before it would show the select player menu, no matter how low the value. (figured maybe I could "add" a couple of more thing spaces for every level, but alas, JK is finiky)

Well, g'nite, errr... g'mornin. Whatever. [http://forums.massassi.net/html/tongue.gif]

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-Hell Raiser
Something Wiccan this way comes...
"Free, your, mind." - Morpheus, The Matrix
Cogging Guru for DBZ: TDIR
-Hell Raiser
2002-01-15, 4:43 AM #2
Hmmm. Interesting...

 

//Runs off to hack several JKL files...

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Success is the inverse relationship between effort, gain, and loss.
And when the moment is right, I'm gonna fly a kite.
2002-01-15, 6:37 AM #3
Yes. VERY interesting....

 

This, combined with my 'Triggered vector thing creation system', would enable me to create levels of nearly infinite leangth.

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Success is the inverse relationship between effort, gain, and loss.

[This message has been edited by GBK (edited January 15, 2002).]
And when the moment is right, I'm gonna fly a kite.
2002-01-15, 10:30 AM #4
So there can be up to 640 things in a level? That's great news! Good discovery, man [http://forums.massassi.net/html/smile.gif]
2002-01-15, 10:58 AM #5
GREAT! This is exactly what I've been looking for, for months now! I believe the thing limit is what has been causing Rbots to crash. Thanks! [http://forums.massassi.net/html/biggrin.gif]

Mmm, time to give it a test...

Raynar


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... the Jedi I admire the most, met up with Darth Maul, now he's toast ...
Rbots - a project to develop a working Bot for Jedi Knight... download the latest development version here
Pagewizard_YKS: "making your own lightsaber doesn't make you a nerd... "
Raynar - the man with a 10.75" ePenis
2002-01-15, 9:19 PM #6
Wow, I knew that.

Once one of my cog never run, no matter what, I just increased the number in the jkl of cog number and worked. Same went for snd files and others.

I wonder what makes a difference if static.jkl had all those entries and not. It makes the initial JK load fast but never felt that levels loaded slower.

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http://millennium.massassi.net/ - Millennium

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