trying to make a cutscene...heres the cog...it never starts when i play the level..I just start as a player...Its in placed cogs and everything with the right values...but the cog just doesn't seem to start what's wrong??
[edit]updated code[/edit]
[This message has been edited by Frantic (edited January 10, 2002).]
Code:
symbols
thing camera1
thing camera2
thing bartender
thing nox
thing nox2
thing alin
thing player local
thing kyle local
keyframe bartstand=bartenderstand.key local
sound alin1=alintrapdoor.wav local
sound alin2=alinwarsaw.wav local
sound alin3=alinluck.wav local
sound nox1=noxthx.wav local
int keynum local
message startup
end
code
startup:
Player = GetLocalPlayerThing();
SetActorFlags(Player, 0xa00000);
StopThing(Player);
keynum=PlayKey(bartender, bartstand, 0x4);
SetCameraFocus(0, camera1);
MoveToFrame(camera1, 4, 0.5);
Sleep(5.0);
PlaySoundLocal(alin1, 1, 0, 132);
Print("Alin: This trapdoor leads to an underground tunnel.");
Sleep(1.0);
Print("Alin: Eventually it comes up via another trapdoor inside a storage room,");
Sleep(1.0);
Print("Alin: This will get you inside the castle walls, but not the manor itself.");
Sleep(2.0);
PlaySoundLocal(alin2, 1, 0, 132);
Print("Alin: I'm staying at the Warsaw Inn...meet me outside it when you've finished.");
Sleep(2.0);
PlaySoundLocal(nox1, 1, 0, 132);
Print("Nox: Thank you Alin."
Sleep(2.0);
PlaySoundLocal(alin3, 1, 0, 132);
Print("Alin: Good luck Nox!");
Sleep(3.0);
SetCameraFocus(0, camera2);
AiSetMoveFrame(nox, 2);
Sleep(5.0);
jkEndLevel(1);
Return;
end[edit]updated code[/edit]
[This message has been edited by Frantic (edited January 10, 2002).]
Save a tree, Kill a beaver!
