Well, I'm making a cog that gets the current sector of a player, creates an NPC, and then makes it into a sidekick useing the 00_aisidekick cog. Please help.
Please help.
Code:
# Jedi Knight Cog Script # # sidekick.cog # # Sidekick is generated an follows character # around. Sidekick for now is noncombatant. # # # ========================================== symbols message startup message entered message killed message pulse sector trigger thing sidekick=mn.3do linkid=0 thing master linkid=1 flex followspeed=1 end # =========================================== code startup: master = GetSourceRef(); trigger = GetThingSector(master); SetPulse(1); Return; # =========================================== entered: SetPulse(0); CreateThing(sidekick, master); AISetMoveSpeed(sidekick, followspeed); AISetMode(sidekick, 0x1); Return; # =========================================== killed: SetPulse(0); DestroyThing(sidekick); Return; # =========================================== pulse: AISetLookPos(sidekick, masterpos); AISetMoveThing(sidekick, GetThingPos(master)); Return; end
Please help.
"The world is neither black nor white but differing shades of gray."
-By me.
-By me.