It's in the JKspecs as being listed in JK.exe..... Is it a message that was out dated by some newer cog verb or exe function? Or was it mearly one of those things that LEC didn't need to use in their cogs?
Same thing for message Aievent.
message Loading seems to me it's executed when the level loads, only for the purpose of using Loadtemplate or loadsound. (10_powercore.cog and 08_baydoors2.cog respectivly) The coggers could have just declared them in the symbols section, but I believe JK.exe didn't have that ability when those cogs were written. It would seem these two cogs slipped through the "code optimization" cracks.
Everytime a Loadsomething is used, it is returned to a variable that is declared as an int. If anybody can come up with a use for these, let me know.
I'm sleepy now and am probably rambling, so I'll be going to bed now......
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-Hell Raiser
Something Wiccan this way comes...
"Free, your, mind." - Morpheus, The Matrix
Cogging Guru for DBZ: TDIR
Same thing for message Aievent.
message Loading seems to me it's executed when the level loads, only for the purpose of using Loadtemplate or loadsound. (10_powercore.cog and 08_baydoors2.cog respectivly) The coggers could have just declared them in the symbols section, but I believe JK.exe didn't have that ability when those cogs were written. It would seem these two cogs slipped through the "code optimization" cracks.
Everytime a Loadsomething is used, it is returned to a variable that is declared as an int. If anybody can come up with a use for these, let me know.
I'm sleepy now and am probably rambling, so I'll be going to bed now......
------------------
-Hell Raiser
Something Wiccan this way comes...
"Free, your, mind." - Morpheus, The Matrix
Cogging Guru for DBZ: TDIR
-Hell Raiser