It should check to see if your first 3 objectives are complete if so, it ends the level...it does nothing..
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Save a tree, Kill a beaver!
Code:
# Jedi Knight Cog Script
#
# endlevelat01.COG
#
# Level 1 End Level Cog
#
# Ends level when trapdoor surface touched if all objectives are complete.
# By frantik.
symbols
message touched
sound goalsnd=Accomplish1.wav local
thing player local
surface trapdoor
end
# ========================================================================================
code
touched:
//checks to see if all objectives are completed. If they are end level.
If (GetGoalFlags(player,0)== 2) && (GetGoalFlags(player,1)== 2) && (GetGoalFlags(player,2)== 2)
{
PlaySoundThing(goalsnd, player, 1.0, -1, -1, 0);
Print("Mission Objective Complete!");
Sleep(2);
jkEndLevel(1);
}
Return;
end------------------
Save a tree, Kill a beaver!
Save a tree, Kill a beaver!