I've got an actor/projectile hybrid thing goin on, and when I use FireProjectile(), it always ignores the fireoffset and fires it from the center of the player. So to work around this, I fire a custom ghost in front of the player and fire the projectile from there. I mistakenly messed up one time and left the fireoffset in for the projectile when firing from the ghost, and it didn't ignore it! ![http://forums.massassi.net/html/confused.gif [http://forums.massassi.net/html/confused.gif]](http://forums.massassi.net/html/confused.gif)
I wouldn't have a problem at all with this if it wasn't for the fact that I need to use GetThingParent on the projectile to do some stuff and it doesn't work right. If nobody can come up with a solution for the "ignoring fireoffset when firing from the player" I'll go into my GetThingParent() problem in another post.
![http://forums.massassi.net/html/confused.gif [http://forums.massassi.net/html/confused.gif]](http://forums.massassi.net/html/confused.gif)
I wouldn't have a problem at all with this if it wasn't for the fact that I need to use GetThingParent on the projectile to do some stuff and it doesn't work right. If nobody can come up with a solution for the "ignoring fireoffset when firing from the player" I'll go into my GetThingParent() problem in another post.
-Hell Raiser