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ForumsCog Forum → Player cameras....
Player cameras....
2002-01-30, 2:46 PM #1
Hey,

I'm just curious what values are used for SetCurrentCamera(player, ?);

I know:
0=internal
1=external

I'm guessing:
2=that spinning idle camera
3=death camera

anybody know?


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-There are easier things in life than finding a good woman, like nailing Jello to a tree, for instance

-Tazz
-There are easier things in life than finding a good woman, like nailing Jello to a tree, for instance

Tazz
2002-01-30, 4:09 PM #2
That will be easy to test.
Maybe faster than posting here [http://forums.massassi.net/html/smile.gif]

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http://millennium.massassi.net - Millennium
Sniper Arena! - Enhancement Pack!
2002-01-30, 9:28 PM #3
I think the second value is boolean, meaning either 0 or 1. But you can test it, it might be very interesting...
Dreams of a dreamer from afar to a fardreamer.
2002-01-31, 5:36 AM #4
Quote:
<font face="Verdana, Arial" size="2">Originally posted by Fardreamer:
...But you can test it...</font>



As long as your giving me permission.... [http://forums.massassi.net/html/biggrin.gif]

 

It is boolean. When I tested it, it switched fine to 1, but crahsed when I tried 2 and 3.

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Success is the inverse relationship between effort, gain, and loss.
And when the moment is right, I'm gonna fly a kite.
2002-01-31, 1:43 PM #5
Hmmm...

Then there must be flags that control those cameras. Like state flags or something. I was just curious anyhow.

------------------
-There are easier things in life than finding a good woman, like nailing Jello to a tree, for instance

-Tazz
-There are easier things in life than finding a good woman, like nailing Jello to a tree, for instance

Tazz
2002-01-31, 3:43 PM #6
Either that, or its hardcoded.

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Success is the inverse relationship between effort, gain, and loss.
And when the moment is right, I'm gonna fly a kite.
2002-01-31, 4:21 PM #7
Well, if you're going to make it so that it goes to that camera, you should open up Space Soldiers 3. It had a feign death function. Not much, but that's all that I can think of.
"The world is neither black nor white but differing shades of gray."
-By me.
2002-02-01, 4:12 AM #8
There are special flags that control the camera, but they don't appear to do anything.

Use the verbs SetCameraStateFlags(flags) and GetCameraStateFlags(localplayer) if you want to experiment. Strangely, SetCameraStateFlags() does not need the player as a parameters.

[This message has been edited by SaberMaster (edited February 01, 2002).]
Author of the JK DataMaster, Parsec, Scribe, and the EditPlus Cog Files.

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