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ForumsCog Forum → Sending message in sp
Sending message in sp
2002-02-02, 4:08 AM #1
i have a cog to make a message appear when i kill somebody. But the sound of a gammorean guard dying or getting hit plays when the message comes up. whats wrong?

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Shining Saber Productions

Never be afraid to try something new. Remember, amateurs built the ark, and professionals built the Titanic.

The force is like Duct Tape - it has a dark side, it has a light side, and it binds the universe together!

If Bill Gates had a dime for every time a Windows box crashed...oh, wait a minute - he already does.

If a turtle doesn't have a shell, is he homeless or naked?
2002-02-02, 5:01 AM #2
I think your sound is assigned wrong not recognized properly, post the cog or I can't tell more.

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http://millennium.massassi.net - Millennium
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2002-02-03, 3:17 AM #3
i used modified it from one from another level cos i don't really know how to make my own:


symbols
message killed

thing enemy
sound sound

end

# ========================================================================================

code


killed:
PlaySoundLocal(maul, 1, 0.0, 0);
Print("At last his strong heart has stopped. He has become more powerful than you can possibly imagine!");


Sleep(4.0);
PlaySoundLocal(maul, 1, 0.0, 0);
Print("So its like that is it? Is it not true that two Sith should be able to be together at a time?");


Sleep(4.0);
PlaySoundLocal(maul, 1, 0.0, 0);
Print("You leave me no choic. By the end of this day I WILL be the sole Emperor!");

return;


end



------------------
§ídíoú§
Shining Saber Productions

Never be afraid to try something new. Remember, amateurs built the ark, and professionals built the Titanic.

The force is like Duct Tape - it has a dark side, it has a light side, and it binds the universe together!

If Bill Gates had a dime for every time a Windows box crashed...oh, wait a minute - he already does.

If a turtle doesn't have a shell, is he homeless or naked?
2002-02-03, 6:11 AM #4
I see the problem right off (or at least one problem). You call for the sound "maul", but in the top part you call it "sound".

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2002-02-04, 6:00 AM #5
so i need to delete the maul part or do i delete the whole bit,(maul,1 0.0,0);

In short what do i do? [http://forums.massassi.net/html/biggrin.gif]

------------------
§ídíoú§
Shining Saber Productions

Never be afraid to try something new. Remember, amateurs built the ark, and professionals built the Titanic.

The force is like Duct Tape - it has a dark side, it has a light side, and it binds the universe together!

If Bill Gates had a dime for every time a Windows box crashed...oh, wait a minute - he already does.

If a turtle doesn't have a shell, is he homeless or naked?
2002-02-04, 6:14 AM #6
In short:

Change

sound sound

to

sound maul1=whatever1.wav
sound maul2=whatever2.wav
sound maul3=whatever3.wav

and change all "maul" to "maul1" "maul2" and "maul3"

I'm not sure if that "maul" is some kind of ambient or his voice, if it's ambient sound, then keep "maul" as is and delete "sound maul2" and "sound maul3" and change "maul1" back to "maul"

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http://millennium.massassi.net - Millennium
Sniper Arena! - Enhancement Pack!

[This message has been edited by Hideki (edited February 04, 2002).]
2002-02-04, 6:16 AM #7
you see i changed it from another cog. so if i don't want sound then what do i do?

------------------
§ídíoú§
Shining Saber Productions

Never be afraid to try something new. Remember, amateurs built the ark, and professionals built the Titanic.

The force is like Duct Tape - it has a dark side, it has a light side, and it binds the universe together!

If Bill Gates had a dime for every time a Windows box crashed...oh, wait a minute - he already does.

If a turtle doesn't have a shell, is he homeless or naked?
2002-02-04, 6:18 AM #8
Just take away the 3 PlaySoundLocal line and "sound sound" in the upper part.

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http://millennium.massassi.net - Millennium
Sniper Arena! - Enhancement Pack!

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