As I attempted to explain in my previous post, there is a very specific reason it is skipping the first camera:
IF you dont have your frames set up properly, it will skip the first camera sequence.
I will now attempt to explain the correct use of frames.
This assumes you are using JED.
Add your ship.
Open the item editor for the ship. [Enter]
Click on 'Add value'.
Leave it as "Thingflags", and press Enter.
Click on 'Add value' again.
Change it to 'Numframes'.
Now, insert '2' into that new field.
(So, it should now have a 'Numframes | 2' at the bottom...)
Click on 'Add value'.
Change it to 'Frame'.
Click on 'Add value' again.
Change it to 'Frame'.
(Now, you should have 4 new values in the editor, "Thingflags, Numframes, Frame, Frame". If you dont, redo the previous steps.)
NOW, the fun part.
Move your ship to the position it should be when the cutscene ends.
Go to the item editor for your ship.
Click on 'Copy as frame'.
Move the ship to it's starting position.
Click on the SECOND 'Frame', in the item editor.
Press 'Ctrl + V', or Right-click and select 'Paste'.
(You should see a string of numbers appear, if nothing, redo the last few steps.)
Click on 'Copy as frame'.
Click on the FIRST 'Frame'.
Press 'Ctrl + V', or Right-click and select 'Paste'.
Press Enter.
Load the cog editor, and the cutscene cog, and ensure that the 'Ship_targetframe' variable is set to 1.
Test the level.
If you follow these instructions carefully, it should work.
Good luck..
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Success is the inverse relationship between effort, gain, and loss.
[This message has been edited by GBK (edited February 04, 2002).]
And when the moment is right, I'm gonna fly a kite.