hey can anyne give me a cog which makes my objective complete and then another one shows. also can i have a cog which makes the objetive complete, and then its the end of the level.
sound goalsnd=Accomplish1.wav local
int player local
end
code
entered:
// player has entered the sector!
player = GetLocalPlayerThing();
//complete the first objective
PlaySoundThing(goalsnd, player, 1.0, -1, -1, 0);
SetGoalFlags(player, 0, 2);
Print("Text here")
// now show the second objective
SetGoalFlags(player, 1, 1);
Return;
------------------
§ídíoú§
sound goalsnd=Accomplish1.wav local
int player local
end
code
entered:
// player has entered the sector!
player = GetLocalPlayerThing();
//complete the first objective
PlaySoundThing(goalsnd, player, 1.0, -1, -1, 0);
SetGoalFlags(player, 0, 2);
Print("Text here")
// now show the second objective
SetGoalFlags(player, 1, 1);
Return;
------------------
§ídíoú§
Shining Saber Productions
Never be afraid to try something new. Remember, amateurs built the ark, and professionals built the Titanic.
The force is like Duct Tape - it has a dark side, it has a light side, and it binds the universe together!
If Bill Gates had a dime for every time a Windows box crashed...oh, wait a minute - he already does.
If a turtle doesn't have a shell, is he homeless or naked?
Never be afraid to try something new. Remember, amateurs built the ark, and professionals built the Titanic.
The force is like Duct Tape - it has a dark side, it has a light side, and it binds the universe together!
If Bill Gates had a dime for every time a Windows box crashed...oh, wait a minute - he already does.
If a turtle doesn't have a shell, is he homeless or naked?