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ForumsCog Forum → Running a tag mod on any level...
Running a tag mod on any level...
2002-02-18, 7:14 AM #1
Hey,

I'm still working on Jawa Tag. In fact, the base coding is done, but right now I have to manually link it to a level in JED. Is there a way to get it to always be recognized in any level? Like us SetMasterCog() or something?

Thanks much,

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-There are easier things in life than finding a good woman, like nailing Jello to a tree, for instance

-Tazz
-There are easier things in life than finding a good woman, like nailing Jello to a tree, for instance

Tazz
2002-02-18, 1:55 PM #2
Well, if you can work out who's the jawa first, just list the cog in items.dat so it'll run.
-Hell Raiser
2002-02-18, 5:27 PM #3
The cog works, it can find a random person to be the Jawa about 30 secs after the game begins. I tried using the items.dat before. Maybe it will work now since I've changed a few things. I'll check.

------------------
-There are easier things in life than finding a good woman, like nailing Jello to a tree, for instance

-Tazz
-There are easier things in life than finding a good woman, like nailing Jello to a tree, for instance

Tazz

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