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ForumsCog Forum → I want created: to get called on all things.......
I want created: to get called on all things.......
2002-02-21, 4:39 PM #1
Is there a way I can have Created: get called when any thing is created? Not just the thing the cog is attached to.
-Hell Raiser
2002-02-25, 12:40 PM #2
Anybody?
-Hell Raiser
2002-02-25, 1:23 PM #3
Not that I know of.. [http://forums.massassi.net/html/frown.gif]

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Each cog better than the next
Author of the JK DataMaster, Parsec, Scribe, and the EditPlus Cog Files.
2002-02-25, 2:55 PM #4
[http://forums.massassi.net/html/frown.gif]

*throws away neat spiffy idea*.....
-Hell Raiser
2002-02-25, 4:04 PM #5
You could try a for..next loop that applies CaptureThing() to every thing in the level at startup.

Raynar


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... the Jedi I admire the most, met up with Darth Maul, now he's toast ...
Rbots - a project to develop a working Bot for Jedi Knight... download the latest development version here
Pagewizard_YKS: "making your own lightsaber doesn't make you a nerd... "
Raynar - the man with a 10.75" ePenis
2002-02-25, 8:15 PM #6
Thats for things that already "exist," but I would like for it to apply to things that are created while playing too. [http://forums.massassi.net/html/frown.gif]
-Hell Raiser
2002-02-25, 9:35 PM #7
Well, the only obvious way is to have a cog attached to every template you want to capture, and in it have a created message that SendMessageEx's your cog.
Dreams of a dreamer from afar to a fardreamer.
2002-02-25, 11:07 PM #8
Ya, but you could put it under a pulse [http://forums.massassi.net/html/wink.gif]
Team Battle.
2002-02-26, 1:18 AM #9
What do you want to accomplish by doing so?

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http://millennium.massassi.net - Millennium
Sniper Arena! - Enhancement Pack!
2002-02-26, 6:10 AM #10
I wanted to apply the no clipping effect I did for TDiR to Rod-Wans TC because his alpha blending sabers cause the 3do dissapearing act. I was hoping to get it for any and all levels but.... [http://forums.massassi.net/html/frown.gif]

I was hoping to have something like this:

Code:
#Make all things part of world geometry

symbols

int     x          local

message startup
message created

end

code

startup:
  Sleep(5);

  for(x=0; x<=GetThingCount()-1; x=x+1)
  {SetThingFlags(x, 0x80;}

return;

created:

  SetThingFlags(GetSenderRef(), 0x8);

return;

end


Simple idea, yet so complicated to impliment. =\

*smites JK.exe for the millionth time*
-Hell Raiser
2002-02-26, 6:35 AM #11
According to some reports, setting all of the surfaces of the 3d0 to 'Blocks light' wil solve the dissappearing problem.

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Success is the inverse relationship between effort, gain, and loss.

JK editing resources.
And when the moment is right, I'm gonna fly a kite.
2002-02-26, 7:51 AM #12
Whats blocking light got to do with parts of 3do's not showing through certian transparencies? [http://forums.massassi.net/html/confused.gif]
-Hell Raiser
2002-02-26, 11:36 AM #13
"Some reports"...

I like that [http://forums.massassi.net/html/smile.gif]
Dreams of a dreamer from afar to a fardreamer.

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