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ForumsCog Forum → Synching of levelcogs?
Synching of levelcogs?
2002-02-23, 9:24 AM #1
Do we have to synch effects we create in a level, like particlestreams and so on, or is it ok to just use CreateThing?
"Häb Pfrässe, süsch chlepfts!" - The coolest language in the world (besides Cherokee)
2002-02-23, 3:47 PM #2
what I need to know is: Can other players see particlestreams created in a level via CreateThing()? Or do I have to use a SendTrigger()?
"Häb Pfrässe, süsch chlepfts!" - The coolest language in the world (besides Cherokee)
2002-02-23, 7:34 PM #3
If I remember correctly creatething() doesn't synch and createthingnr and createthingatposnr are for those. check for force_heal.cog where it creates a force heal field.

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http://millennium.massassi.net - Millennium
Sniper Arena! - Enhancement Pack!
2002-02-24, 12:01 PM #4
CreateThing() and CreateThingAtPos() do sync the creation of the things the create. I noticed no difference in the NR verbs.

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Each cog better than the next
Author of the JK DataMaster, Parsec, Scribe, and the EditPlus Cog Files.
2002-03-01, 8:04 AM #5
hmmm...ok. I'll use the Nr verbs. Thanks...
"Häb Pfrässe, süsch chlepfts!" - The coolest language in the world (besides Cherokee)

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