This should detach thing flag from player if he dies, and if he is in team 2, but it does nothing, anyone know why?
[note: this is a part of a cog!]
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Life is like... skating... yeah, skating is a good example. You see someone skating and think "Hey, that looks like fun and easy!". You go and buy a skateboard and try, you get a few broken bones, asphalt-face and stuff... But hey, i'm not the one who gets hurt!
[This message has been edited by CaveDemon (edited March 01, 2002).]
[note: this is a part of a cog!]
Code:
killed: if(GetPlayerTeam(GetSenderRef()) == 2) { DetachThing(flag); SetPulse(0); print("w00t"); SetPlayerTeam(player, 1); SetThingModel(player, red); captured = 0; flagcarrier = -1; } Return;
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Life is like... skating... yeah, skating is a good example. You see someone skating and think "Hey, that looks like fun and easy!". You go and buy a skateboard and try, you get a few broken bones, asphalt-face and stuff... But hey, i'm not the one who gets hurt!
[This message has been edited by CaveDemon (edited March 01, 2002).]
Last edited by mb; today at 10:55 AM.