I was recently editing the per files of MotS. I realized something rather odd. See in my TC I'm trying to make it so only the Jedi personality can use the Force. I tried editing the other .per files. I started by editing the scout.per. I changed all the Force power bins to 0. When I got in game it still had Force Jump and Seeing. Whats odd about it is that I got rid of it persuasion (scouts normally have persuasion). Anyway, I got rid of its persuasion, but it still had jump and seeing. I tried deleting the entire entry on Force powers and it did the same. If there's something for me to do in the per file I would like to know. The reason I put this in the cog forum to find out whether it was possible to get rid of the Force powers in the per file. If not, I would like to know if a cog could remove powers from a certain personality. No Force defense or anything. How would I got about this?
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Ohh Crap! - Darien Fawkes (The Invisible Man)
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Ohh Crap! - Darien Fawkes (The Invisible Man)
Ohh Crap! - Darien Fawkes (The Invisible Man)