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ForumsCog Forum → randamizing projectile damage....
randamizing projectile damage....
2002-03-01, 2:42 PM #1
right now i have a bullet thats one-hit kills, however, i want it to act 1 - 5 hits kill, (20 - 100 damage). MikeC said something in my string on the main editing board that told me random damage could be done in a cog attached to the projectile template. now...

1.) what cog would randomize damage that way, and...

2.) how do i attach it to the template?

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I'm a leezard, honor my scales.
I'm a leezard, honor my scales.
2002-03-08, 11:28 AM #2
again, just attach the cog to the projectile (in the .jkl) and in the cog, handle the created message. You can then use a ParseArg to change the damagevalue...
"Häb Pfrässe, süsch chlepfts!" - The coolest language in the world (besides Cherokee)

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