Massassi Forums Logo

This is the static archive of the Massassi Forums. The forums are closed indefinitely. Thanks for all the memories!

You can also download Super Old Archived Message Boards from when Massassi first started.

"View" counts are as of the day the forums were archived, and will no longer increase.

ForumsCog Forum → Jump heights
Jump heights
2002-03-12, 11:13 AM #1
Hello again,

Does anybody know how to make the player not jump as high (or higher) when he/she draws a particular weapon?

Is it anything like SetVectorZ...?

Thanks for your time.

~MD
2002-03-12, 12:04 PM #2
ParseArg(player, "jumpspeed=#.##");

The default JK value is 1.50

You'll need to parse arg it back to 1.50 when the weapon is deselected. [http://forums.massassi.net/html/smile.gif]
-Hell Raiser
2002-03-12, 1:51 PM #3
Ohh, I see.

Thank you "Heck"Raiser!

~MD

↑ Up to the top!