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ForumsCog Forum → fog...seems to be impossible for MP
fog...seems to be impossible for MP
2002-03-23, 2:21 AM #1
I tried to create fog via SetSectorTint(), but that's not very effective. The other way via NewColorEffect() works, but there are multiplayer problems...
Iis there a way to display color fx only on the screen of a single player?
Or is there another way to create fog you can think of? I once tried to attach a translucent 3do to the player, something like a big sphere, but other players could see this, too (which was very bad :-]).
Any ideas?
"Häb Pfrässe, süsch chlepfts!" - The coolest language in the world (besides Cherokee)
2002-03-23, 2:35 AM #2
Have you tried chris swan's easyfog.cog?
APT 1, 2, 3/4, 5/6
TDT
DMDMD

http://veddertheshredder.com
2002-03-23, 3:30 AM #3
he uses NewColorEffect...that is very problematic in MP...
"Häb Pfrässe, süsch chlepfts!" - The coolest language in the world (besides Cherokee)
2002-03-23, 6:41 AM #4
The problem is problably howthe cog is aquiring the player. JKgetlocalplayer() or Getlocalplayerthing() dont exactally work right in MP. Try using something like this:

Code:
Newplayer:
Player = Getsenderref();
Stop;


..and making the cog run locally on each machine. That should solve your problem.

------------------
Success is the inverse relationship between effort, gain, and loss.

JK editing resources.
And when the moment is right, I'm gonna fly a kite.
2002-03-23, 6:56 AM #5
that's a good idea...i'll try that...now
"Häb Pfrässe, süsch chlepfts!" - The coolest language in the world (besides Cherokee)
2002-03-23, 1:31 PM #6
Well . . . does it work?

------------------
Success is the inverse relationship between effort, gain, and loss.

JK editing resources.
And when the moment is right, I'm gonna fly a kite.
2002-03-24, 12:46 AM #7
I tested it MP with my brother, and it seems to work. Thanks a lot.
"Häb Pfrässe, süsch chlepfts!" - The coolest language in the world (besides Cherokee)

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