I tried to create fog via SetSectorTint(), but that's not very effective. The other way via NewColorEffect() works, but there are multiplayer problems...
Iis there a way to display color fx only on the screen of a single player?
Or is there another way to create fog you can think of? I once tried to attach a translucent 3do to the player, something like a big sphere, but other players could see this, too (which was very bad :-]).
Any ideas?
Iis there a way to display color fx only on the screen of a single player?
Or is there another way to create fog you can think of? I once tried to attach a translucent 3do to the player, something like a big sphere, but other players could see this, too (which was very bad :-]).
Any ideas?
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