Ok. I just modified the Force lightning cog. I tried to make it so it fires a lightning bolt for each star you have assigned to it. It uses sendtrigger so I'll tell you what the values are. The SendTrigger for 320 fires 1 bolt and the Sendtrigger for 321 fires two bolts. You probably figure out them math. Anyway, no matter how many stars I have, it shoots 4 bolts. Not a clue why. Here's the cog.
Code:
#================================================================================================# # Jedi Knight Cog Script # # # # FORCE_CHAINLIGHt.COG # # # # FORCEPOWER Script - Lightning # # Dark Side Power # # Bin 39 # # # # Lord XT 2002 # #================================================================================================# symbols thing player local sound fireSound=ForceLitning02.wav local flex cost=20.0 local int rank local int mana local int bin local int fireChannel=-1 local int modeTrack=-1 local message startup message activated message deactivated message fire message killed message selected message shutdown end #================================================================================================# code startup: player = GetLocalPlayerThing(); SetInvActivated(player, 39, 0); Return; #................................................................................................# fire: mana = GetInv(player, 14); if((mana >= cost) && (GetThingHealth(player) > 0)) { if(!IsInvActivated(player, 23)) AddDynamicTint(player, 0.0, 0.0, 0.0); if(GetInv(player, 64) != 1) ChangeInv(player, 14, -cost); if(fireChannel == -1) fireChannel = PlaySoundThing(fireSound, player, 1.0, -1, -1, 0x81); if(rank = 4) { SendTrigger(-1, 321, player, 0, 0, 0); SendTrigger(-1, 321, player, 0, 0, 0); PlayMode(player, 24); } else if(rank = 3) { SendTrigger(-1, 321, player, 0, 0, 0); SendTrigger(-1, 320, player, 0, 0, 0); PlayMode(player, 24); } else if(rank = 2) { SendTrigger(-1, 321, player, 0, 0, 0); PlayMode(player, 24); } else if(rank = 1) { SendTrigger(-1, 320, player, 0, 0, 0); PlayMode(player, 24); } } else { if(fireChannel != -1) { StopSound( fireChannel, 0.1); fireChannel = -1; } } Return; #................................................................................................# activated: bin = GetSenderRef(); rank = GetInv(player, 39); if(rank == 1) cost = 20.0; else if(rank == 2) cost = 30.0; else if(rank == 3) cost = 40.0; else if(rank == 4) cost = 50.0; ActivateBin(player, 0.3, bin); Return; #................................................................................................# selected: jkPrintUNIString(player, 39); Return; #................................................................................................# deactivated: bin = GetSenderRef(); DeactivateBin(player, bin); call stop_power; Return; #................................................................................................# killed: if(GetSenderRef() != player) Return; call stop_power; Return; #................................................................................................# stop_power: if(fireChannel != -1) { StopSound( fireChannel, 0.1); fireChannel = -1; } if(modeTrack != -1) { StopKey(player,modeTrack,0.5); modeTrack = -1; } Return; #................................................................................................# shutdown: call deactivated; Return; end #================================================================================================#
Ohh Crap! - Darien Fawkes (The Invisible Man)