i have a cog from here at massassi, and im using it in my MP level. the only problem is, is that the server side cant see half of the traps. (no, im not firing them all at once, so it cant be exceeding object amounts) The level is being made for the IJTC, so LordXT made some special MP templates for weapons. But the server STILL cant see the traps. I have tried editing the cog so it says "global" instead of "local" everywhere, but it still dosent work. I dont think its the cogs fault... becuase the server can still see some other traps. It can see ones of existing templates, and custom ones added to the level... can anybody help???
BTW< the cog that im using is:
Help! this IJTC level depends on it!!
------------------
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www.snerdcomic.homestead.com
I got kicked out of superfriends for painting Wonder Woman's jet red....
My levels never have bugs! The just develop random features...
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BTW< the cog that im using is:
Code:
# Jedi Knight Skinners Cog Script
#
# This script was made by Red (theensers@mindspring.com)
#
# Drop/Fire any templates (i.e. TDs, Mines, etc.) at the flick of a switch -up to 4 at a time.
# Cool Beans!
#
# ========================================================================================
symbols
surface switch desc=switch
template proj_tpl=+seqchrg
thing tdg1 nolink,desc=tdg1
thing tdg2 nolink,desc=tdg2
thing tdg3 nolink,desc=tdg3
thing tdg4 nolink,desc=tdg4
int rounds=2 desc=rounds
flex rate=0.1 desc=rate
flex delay=3.0 desc=delay
int firing=0 global
int cur_round=0 global
int dummy global
sound on_snd=set_hi2.wav global
sound off_snd=lgclick1.wav global
message activated
end
# ========================================================================================
code
activated:
if(firing == 1) Return;
firing = 1;
dummy = SetWallCel(switch, 1);
dummy = PlaySoundPos(on_snd, SurfaceCenter(switch), 1.0, 5.0, 10.0, 0);
cur_round = 0;
while(cur_round < rounds)
{
dummy = CreateThing(proj_tpl, tdg1);
Sleep(rate);
dummy = CreateThing(proj_tpl, tdg2);
Sleep(rate);
dummy = CreateThing(proj_tpl, tdg3);
Sleep(rate);
dummy = CreateThing(proj_tpl, tdg4);
Sleep(rate);
cur_round = cur_round + 1;
}
Sleep(delay);
dummy = SetWallCel(switch, 0);
dummy = PlaySoundPos(off_snd, SurfaceCenter(switch), 1.0, 5.0, 10.0, 0);
firing = 0;
Return;
end
Help! this IJTC level depends on it!!
------------------
Visit my site!
www.snerdcomic.homestead.com
I got kicked out of superfriends for painting Wonder Woman's jet red....
My levels never have bugs! The just develop random features...
-I am the Pencil Bandito!! Give me all of your Writing utensils!-
Fools!! I'll Destroy them all!!!!
The Situation:
The Sv_SetBrushModel: Null error has occurred in my map. This means that somewhere in my level, there is a paper-thin prush that needs to be deleted. There are 2888 brushes in my level. That's chances of 1/2888 of finding the correct brush. The statistics say I have a .035% chance of finding it.
Did I find it?
You bet I did.
The Sv_SetBrushModel: Null error has occurred in my map. This means that somewhere in my level, there is a paper-thin prush that needs to be deleted. There are 2888 brushes in my level. That's chances of 1/2888 of finding the correct brush. The statistics say I have a .035% chance of finding it.
Did I find it?
You bet I did.
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